Physical Computing

The Project

Phase 1

Disassembling the construction lamp into its pieces

Disassembled lamp pieces

Phase 2

Preparing the lamp's new interior

Lamp interior Lamp interior Lamp interior Lamp interior Lamp interior Lamp interior Lamp interior

Phase 3

Putting the pieces together

Assembling the lamp

Phase 4

Presenting the results

In Reflection

With the Physical Computing project, we moved away from working completely digitally with the computer towards a fusion of the digital and analogue worlds, using the Arduino board. Due to the superordinate ‘Road’ project my group and I decided on rebuilding and programming a construction site lamp. Using an ultrasonic sensor, LEDs and an Arduino board, our lamp reacts to the proximity of people and objects by flashing at different speeds, as a kind of warning system. I learnt that working in the field of physical computing is very fragile, meaning that a small error can cause nothing to work at all. Unfortunately my group and I experienced this ourselves multiple times as a single soldier point wasn´t conductive. I also learnt how many opportunities there are to realise your own projects (‘scratch your own itch’) once you have developed a general understanding of the processes. With more time and money, I would add an alarm sound and a danger zone to our warning system. When hypothetically repeating the exercise, I would make sure that all solder joints are stable and electrically conductive so that any points of failure are minimised.